Blitz Football 1ON1 is Real Football Against the Clock between two players who take turns attacking each other’s goal and defending their own goal as goalkeepers.
Player objective: within the player’s assigned Attack Time Reserve (ATR), score more goals than the opponent scores within their ATR; if goals are equal, spend less time on scoring attacks than the opponent.
Playfield. The game is played on an area with a goal, boundaries, and marked Start and Penalty Mark points. The attacking player begins the attack from the Start point and may not approach the goal closer than the Penalty Mark.
Before the game, each player is assigned ATR and AMT — Attack Minimum Time required for one attack.
NOTE: players of different levels may be given different Start and Penalty Mark points.
An attack begins from the Start point on the START whistle. Attack Time is measured until the STOP whistle and is deducted from the attacking player’s ATR.
The attack ends when: — a goal is scored (attack-end reason — Goal) — the goalkeeper saves or catches the ball (Save) — the ball crosses the playfield boundary (Out) — the ball hits the post or crossbar and does not cross the goal line (Post/Bar) — the attacking player’s ATR reaches zero (Time off) — the attacking player: – touches the ball with the hand (Handball) – lets the ball stop for more than 1 sec (Ball Stop) – approaches the goal closer than the Penalty Mark (P-Mark) — the goalkeeper violates football rules (Goalkeeper) and receives a penalty — minus the attack time from the goalkeeper’s ATR.
End of game. A player loses the right to attack if, after an attack, their ATR is less than AMT. The game ends when both players have lost the right to attack.
The player who scores more goals wins; if goals are equal, the player with the shorter scoring attack time wins.
